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Quick Start Guide to Godot 3.1 on Windows 10 using C# & Jetbrains Rider

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Godot 3.1 was recently released and now is a good time to get more people trying it out. This version of godot makes it even easier to get up and running because it takes less work and this quick start is going to be an introductory guide on helping you do just that.

This guide expects you to understand how to install software, and a mild understanding of your editorial software/ide. For this quick start we’ll be using Jetbrains Rider, but the default preferred editor is Visual Studio Code because it’s just as easy to setup remote debugging with the mono runtime. You can use my guide here if you prefer to use Visual Studio Code. Then come back to this tutorial and we can get started.

Requirements

  • Godot 3.1
  • MSBuild (via Visual Studio/Visual Studio Tools/Mono)

Godot 3.1 is more streamlined than before, requires less to get started. First and foremost it’s recommended that you download the latest godot stable from the website. Make sure you’re using the version listed under Mono version and install (move) it to your preferred folder location and create a shortcut of the exe if necessary. (note: the steam version does not include the mono build, I’m sure there will be a mono version released sometime in the future on steam)

(heed the note under the download buttons) Continue reading